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Season 2 · City Race

Dark Oil production

Enter the cities you take on each day, not what you hold, and see what the whole race yields. The running holding is worked out for you, and a negative records one you lost.

Season 2 City Race 25 phases 456 hours Level N city = 100 × N per hour
? How to use this
1

Find the phase you took cities on

Rows are the race in order. Days that open a new city level are split in two, because the level opens at midday.

2

Type how many you took, not your total

Took three more level 2s that day? Type 3. You never restate what you already hold; the calculator keeps count.

3

Read the holding under each box

The small “hold” figure is what you own from that phase onward. It is worked out, never typed, so it cannot disagree with the total.

Lost a city? Type a negative, -1 on the phase you lost it. Losing more than you hold is flagged rather than silently ignored.

The first half of an opening day is grayed out, so taking a city the moment it opens earns 12 hours of that day, not 24.

Worked example

You take 2 level 1 cities on day 1, 3 more on day 6, and lose 1 on day 10. You type 2, 3 and -1, three entries, and nothing else. The holding reads 2, then 5, then 4, and the total follows.

City levels unlock on days L1 d1, L2 d5, L3 d8, L4 d12, L5 d15, L6 d19, at 12:00 server time, halfway through the day. That is why those days are split in two: the first half is before the city exists, so taking one the moment it opens earns 12 hours of that day, not 24. Anything claimed earlier is ignored rather than counted.

These figures were measured during Season 2's City Race. The rates, the 19-day length and the unlock days all belong to that race. A later season may run a different one.

Credit: Animality built the original Dark Oil simulator this is based on.